As the title indicates, I’m mildly disappointed that this game didn’t turn out to be an open world game. It’s not that I think e’ery game should be open world: I’ve been disillusioned by the past decade or so o’ Kirby games, — since a’least Kirby’s Return to Dreamland, which…
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¿Remember when I started that GBC tribute thing 2 years ago, which I didn’t finish, & I promised to do 1 for the original Game Boy, which I ne’er got to @ all? Well, it turned out I didn’t have much to say ’bout many o’ the games I listed.
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Wario Land II was 1 o’ the launch titles for the Game Boy Color & 1 o’ the few games rereleased to take advantage o’ the Game Boy Color’s better palette, the original being a monochrome Game Boy game. ’Cause o’ that I think o’ it mo’ as a Game…
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Yet ’nother case o’ popular opinion contrasting my own, & ’nother wherein I could ne’er read much o’ a reason given for why the popular game is so great. It’s simply entered into popular canon that Wario: Master of Disguise was a bad game, for unexplained reasons, while Wario Land:…
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Since my deepest youth I always considered Super Mario World to be better than Super Mario Bros. 3; however, in the past few years, & ’specially recently as I’ve been looking @ Super Mario Bros. 3’s level design for ideas for my own sloppy mess o’ a game, that certainty…
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Although the first game is by far the best known, I always viewed the other two as superior. This is especially so for the second game, Diddy’s Kong Quest, (though that’s not too surprising, as it seems to be most people’s favorite) but for the controversial third game, Dixie Kong’s…
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3. It’s a Copy of Another Level It is understandable that Nintendo had to repeat some levels, considering the technical limitations of the time; but why pick 7-3, which was a horrible level already? Why not pick an actual good level? 2. It Mixes Three Luck-Based Mechanics for Optimal Bullshit…
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